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Alvaro Vasquez -  Top Gun Playoff Champion: July,2011

  Chadd Deo -Four-time Top Gun Playoff Champion: November, 2010; July, 2010; March, 2010; November, 2009

Paul Newman - Two-time  Top Gun Playoff Champion: March,2011; December, 2008

  Tj Urhobo-Seven-time Top Gun Playoff Champion: July, 2007; November,2006; August,2006; December,2005; July, 2005; Feb,2005; Nov,2004

Amit Ramani - Jock & Awe Playoff Champion July, 2010

Hari Kondlapudi - Jock & Awe Playoff Champion  November, 2009

Juan Hernandez -Jock & Awe Playoff Champion  July, 2009

Rocio Rodriguez - Jock & Awe Playoff Champion, March, 2009

Franklyn Peart - Jock & Awe Playoff Champion  November, 2008

Alex Darqui - Three-time Jock & Awe Playoff Champion-November,2007; July, 2007; March, 2007

Jorge Rodriguez-Jock & Awe Playoff Champion: November, 2006

 

The Code: The Players Guide For Matches When Officials Are Not Present

Making Calls

1. Player makes calls on his side of the net. A player calls all shots landing on, or aimed at, his side of the net.

2. Opponent gets benefit of doubt. When a match is played without officials, the players are responsible for making decisions, particularly for line calls. There is a subtle difference between player decisions and those of an on-court official. An official impartially resolves a problem involving a call, whereas a player is guided by the unwritten law that any doubt must be resolved in favor of his opponent. A player in attempting to be scrupulously honest on line calls frequently will find himself keeping a ball in play that might have been out or that he discovers too late was out. Even so, the game is much better played this way.

3. Ball touching any part of the line is good. If any part of the ball touches the line, the ball is good. A ball 99 percent out is till 100 percent good.

4. Ball that cannot be called out is good. Any ball that cannot be called out is considered to have been good. A player may not claim a let on the basis that he did not see a ball. One of tennis' most infuriating moments occurs after a long hard rally when a player makes a clean placement and his opponent says: "I'm not sure if it was good or out. Let's play a let." Remember, it is each player's responsibility to call all balls landing on or aimed at, his side of the net. If a ball can't be called out with certainty, it is good. When you say your opponent's shot was really out but you offer to replay the point to give him a break, you are deluding yourself because you must have had some doubt.

5. Calls when looking across a line or when far away. The call of a player looking down a line is much more likely to be accurate than that of a player looking across a line. When you are looking across a line, don't call a ball out unless you can clearly see part of the court between where the ball hit and the line. It is difficult for a player who stands on one baseline to question a call on a ball that landed near the other baseline.

6. Treat all points the same regardless of their importance. All points in a match should be treated the same. There is no justification for considering a match point differently than the first point.

7. Requesting opponent's help. When an opponent's opinion is requested and he gives a positive opinion, it must be accepted. If neither player has an opinion, the ball is considered good. Aid from an opponent is available only on a call that ends a point.

8. Out calls corrected. If a player mistakenly calls a ball "out" and then realizes it was good, the point shall be replayed if he returned the ball within the proper court. Nonetheless, if the player's return of the ball results in a "weak sitter," the player should give his opponent the point. If the player failed to make the return, his opponent wins the point. If the mistake was made on the second serve, the server is entitled to two serves.

9. Player calls his own shots out. With the exception of the first serve, a player should call against himself any ball he clearly sees out regardless of whether he is requested to do so by his opponent. The prime objective in making calls is accuracy. All players should cooperate to attain this objective.

10. Partners' disagreement on calls. If a player and his partner disagree about whether their opponents' ball was out, they shall call it good. It is more important to give your opponents the benefit of the doubt than to avoid possibly hurting your partner's feelings by not overruling. The tactful way to achieve the desired result is to tell your partner quietly that he has made a mistake and then let him overrule himself. If a call is changed from out to good, the point is replayed only if the out ball was put back in play.

11. Audible or visible calls. No matter how obvious it is to a player that his opponent's ball is out, the opponent is entitled to a prompt audible or visible out call.

12. Opponent's calls questioned. A player may ask his opponent about his call with the query: "Are you sure of your call?" If the opponent reaffirms that the ball was out, his call shall be accepted. If the opponent acknowledges that he is uncertain, he loses the point. There shall be no further delay or discussion.

13. Spectators never to make calls. A player shall not enlist the aid of a spectator in making a call. No spectator has a part in the match.

14. Prompt calls eliminate two chance option. A player shall make all calls promptly after the ball has hit the court. A call shall be made either before the player's return shot has gone out of play or before the opponent has had the opportunity to play the return shot.

Prompt calls will quickly eliminate the "two chances to win the point" option that some players practice. To illustrate, a player is advancing the net for an easy put away when he sees a ball from an adjoining court rolling toward him. He continues his advance and hits the shot, only to have his supposed easy put away fly over the baseline. The player then claims a let. The claim is not valid because he forfeited his right to call a let my choosing instead to play the ball. He took his chance to win or lose, and he is not entitled to a second chance.

15. Lets called when balls roll on the court. When a ball from an adjacent court enters the playing area, a player shall call a let as soon as he becomes aware of the ball. The player loses the right to call a let if he unreasonably delays in making the call.

16. Touches, hitting ball before it crossed net, invasion of opponent's court, double hits, and double bounces. A player shall promptly acknowledge:

bullet a ball touches him;
bullet he touches the net;
bullet he touches his opponent's court;
bullet he hits a ball before it crosses the net;
bullet he deliberately carries or double hits the ball; or
bullet the ball bounces more than once in his court.

17. Balls hit through the net or into the ground. A player shall make the ruling on a ball that his opponent hits through the net and on a ball that his opponent hits into the ground before it goes over the net.

 

 

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