Making Calls
1.
Player makes calls on his side of the net. A
player calls all shots landing on, or aimed at, his
side of the net.
2.
Opponent gets benefit of doubt. When a match
is played without officials, the players are
responsible for making decisions, particularly for
line calls. There is a subtle difference between
player decisions and those of an on-court official.
An official impartially resolves a problem involving
a call, whereas a player is guided by the unwritten
law that any doubt must be resolved in favor of his
opponent. A player in attempting to be scrupulously
honest on line calls frequently will find himself
keeping a ball in play that might have been out or
that he discovers too late was out. Even so, the
game is much better played this way.
3.
Ball touching any part of the line is good.
If any part of the ball touches the line, the ball
is good. A ball 99 percent out is till 100 percent
good.
4.
Ball that cannot be called out is good. Any
ball that cannot be called out is considered to have
been good. A player may not claim a let on the basis
that he did not see a ball. One of tennis' most
infuriating moments occurs after a long hard rally
when a player makes a clean placement and his
opponent says: "I'm not sure if it was good or out.
Let's play a let." Remember, it is each player's
responsibility to call all balls landing on or aimed
at, his side of the net. If a ball can't be called
out with certainty, it is good. When you say your
opponent's shot was really out but you offer to
replay the point to give him a break, you are
deluding yourself because you must have had some
doubt.
5.
Calls when looking across a line or when far
away. The call of a player looking down a line
is much more likely to be accurate than that of a
player looking across a line. When you are looking
across a line, don't call a ball out unless you can
clearly see part of the court between where the ball
hit and the line. It is difficult for a player who
stands on one baseline to question a call on a ball
that landed near the other baseline.
6.
Treat all points the same regardless of their
importance. All points in a match should be
treated the same. There is no justification for
considering a match point differently than the first
point.
7.
Requesting opponent's help. When an
opponent's opinion is requested and he gives a
positive opinion, it must be accepted. If neither
player has an opinion, the ball is considered good.
Aid from an opponent is available only on a call
that ends a point.
8.
Out calls corrected. If a player mistakenly
calls a ball "out" and then realizes it was good,
the point shall be replayed if he returned the ball
within the proper court. Nonetheless, if the
player's return of the ball results in a "weak
sitter," the player should give his opponent the
point. If the player failed to make the return, his
opponent wins the point. If the mistake was made on
the second serve, the server is entitled to two
serves.
9.
Player calls his own shots out. With the
exception of the first serve, a player should call
against himself any ball he clearly sees out
regardless of whether he is requested to do so by
his opponent. The prime objective in making calls is
accuracy. All players should cooperate to attain
this objective.
10. Partners' disagreement on calls. If a
player and his partner disagree about whether their
opponents' ball was out, they shall call it good. It
is more important to give your opponents the benefit
of the doubt than to avoid possibly hurting your
partner's feelings by not overruling. The tactful
way to achieve the desired result is to tell your
partner quietly that he has made a mistake and then
let him overrule himself. If a call is changed from
out to good, the point is replayed only if the out
ball was put back in play.
11. Audible or visible calls. No matter
how obvious it is to a player that his opponent's
ball is out, the opponent is entitled to a prompt
audible or visible out call.
12. Opponent's calls questioned. A player
may ask his opponent about his call with the query:
"Are you sure of your call?" If the opponent
reaffirms that the ball was out, his call shall be
accepted. If the opponent acknowledges that he is
uncertain, he loses the point. There shall be no
further delay or discussion.
13. Spectators never to make calls. A
player shall not enlist the aid of a spectator in
making a call. No spectator has a part in the match.
14. Prompt calls eliminate two chance option.
A player shall make all calls promptly after the
ball has hit the court. A call shall be made either
before the player's return shot has gone out of play
or before the opponent has had the opportunity to
play the return shot.
Prompt calls will quickly eliminate the "two chances
to win the point" option that some players practice.
To illustrate, a player is advancing the net for an
easy put away when he sees a ball from an adjoining
court rolling toward him. He continues his advance
and hits the shot, only to have his supposed easy
put away fly over the baseline. The player then
claims a let. The claim is not valid because he
forfeited his right to call a let my choosing
instead to play the ball. He took his chance to win
or lose, and he is not entitled to a second chance.
15. Lets called when balls roll on the court.
When a ball from an adjacent court enters the
playing area, a player shall call a let as soon as
he becomes aware of the ball. The player loses the
right to call a let if he unreasonably delays in
making the call.
16.
Touches, hitting ball before it crossed net,
invasion of opponent's court, double hits, and
double bounces. A player shall promptly
acknowledge:
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a ball touches him; |
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he touches the net; |
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he touches his opponent's court; |
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he hits a ball before it crosses the net;
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he deliberately carries or double hits the ball;
or |
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the ball bounces more than once in his court.
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17. Balls hit through the net or into the
ground. A player shall make the ruling on a ball
that his opponent hits through the net and on a ball
that his opponent hits into the ground before it
goes over the net.